Marincess

Master V from on September 28th, 2023
cp-ur 600 + cp-sr 600
40 cards

Notes & Combos

Here I present my current marincess deck with which I got to master 5. Marincess is known to be able to play a lot of “non engine” in the main deck, which can also be adapted quite flexibly to the current meta. Since MD uses a BO1 format, it is not always easy to integrate the right ratio of handtrap and boardbreaker into the deck. At the moment I'm leaning towards the 50/50 principle.

The single cynet mining serves as a constancy card and with it I play Blue Tang, for example, as 4 copies. In my opinion, kaiju, droplet, evenly have become very important. The water kaiju is mandatory because it gets rid of annoying boss monsters and because this deck only wants to special summon water monsters. In combination with Zealantes I finally get the Kaiju back to my side of the field. droplet is a very good card in marincess as long as the GY works and isn't crippled by certain cards and because it can also use the equipped cards. In addition, I can move into all of these cards with 3 maxx c if the opponent wants to continue playing.

With nibiru I'm currently not sure whether I should cut this to 1 instead of two, as it is obviously strong against D-Link. I prefer to have exactly 40 cards in the main deck so that you can draw the card you want, especially if you have to start second, the sixth hand card could be a suitable board breaker.

The only disadvantages this deck has is: *that power creep is real.

*Marincess is one of the cyberse decks that relies mostly on normal summoning because it only has Springirl (level 4) as an extender.

*About 10% of the time it can happen that you don't always have a starter in your starting hand (even though I maximized with 15 starters in the deck) and start with handtraps/boardbreakers.

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