Notes & Combos
It was a bit hard but i was able to climb to master 5 with exosisters. The best cards of this decks are ichiki and dominus spark. These 2 cards have won me dozens of games. Ogre and spark are anti regina tech and also nice handtraps when u go second if yk when to use them. Despite this deck being clearly a control deck that is supposed to drag the match for various turns sadly we are locked till our third turn bc we dont have any way to recycle our exosister main deck monsters. This is way i gave up on trying to make the deck grindy and im just using the bare minimum number of exosisters. Ichiki hleps u save a name and seventh tachyon can search her so its not rly that bad. I play 15 handtraps. I used to play a version with 18 but most decks were just putting 2-3 interruptions either way, which was still enough deny all my plays. Now adressing the elephant, even though i dont like floodgates, i think d fissure is necessary for this deck. Technically the exo end board is pretty good against decks like branded and elfnote but the thing is that u almost never gonna make the full endboard bc there are just too many handtraps around. Harmonia, regina and impulse just kill u. Droll takes away half of ur interruptions unless u drew a nice hand. Surprisingly d fissure helps a bit with that. Ofc, its a floodgate for ur opponents turn, but it also makes so ur opponent cant use droll, veiler or ogre on u and harmonia can only remove one of ur exosisters instead of 2. It also forces ur opponent to activate maxx c immediatly and some forget they cant activate it under d fissure. Its even a nice boardbrakers against some decks. If u dont wanna play it, i would play a third seven tachyon, a second stella and a crossout.



























