Notes & Combos
This build contains 55 cards, since i felt like adding 1 more card was dragging it out a bit when it comes to consistency with the millennium cards.
There are only 3 starters locked to 2 which are : Heart of the Blue Eyes, Millenium Ankh and Zoodiac Barrage.
The 2 copies of Heart of the Blue Eyes is for the simple fact that in many matches i had to recover from the opponent's effects that got rid of Exodia Incarnate.
Playing 2 copies Zoodiac Barrage is more of a personal opinion on continous or field spells, cause even tho it allows you to special summon, you are going to have disadvantages with the excess field removal going 2nd as well as having to start your combo line when the opponent already activated Maxx C/Mulcharmy.
Forbidden Crown is one card that might be controversial due to not being a turn 0 card. But hear me out, this thing is a huge stall for your opponent when you go 1st, as well as being another disruption for Elfnote's turn 0. With the power creep, I don't think focusing on trying to win every 2nd turn is the way to go. Despite that, this deck has enough handtraps to fend off most engines on this format.
Superpoly is great, but due to the power creep, especially with Elfnote... Unfortunately some matches feel like the only way to win is sheer luck or your opponent being clueless.
Another thing is that if your opponent activates Friadulis or Fymena, you might as well surrender if they did it after you finished your board.
Overall, this deck's porpuse is to maximize consistency, while also defending whatever you already have on field. This is why I run cards like Crossout Designator, but also around 7 cards that can destroy Elfnote's turn 0. Although, on turn 1 Super polymerization would only work in the event that they decide to summon the Elfnote Power Patron, while you're in the middle of your fiendsmith combo.
The extra deck: Superpoly targets, Fiendsmith Engine, Exodia, 2 Zoodiac monsters, Snake Eyes Doomed Dragon and Saryuja. The last one is the best thing i added probably after deciding to add 7 disruptions to Elfnote's turn 0.
*********Summary :
***Deck :
22 starters (16 Millennium and 6 Zoodiac)
5 Fiendsmith
15 handtraps
6 board breakers/extra cards
1 Gaia
6 bricks (7 with Pot)
***Opening rates :
93.18% — 1 starter (No FS)
67.30% — 2 starters (No FS)
41.68% — 2 handtraps (Improvable, if you can do w/o Crossout, Pot, FC, etc)
45.18% — 1 board breaker/extra cards
45.18% — 1 brick
8.46% — 2 bricks
Replays
Replays coming soon on my Youtube Channel : https://m.youtube.com/@MDHighlights-w9z
















































