Notes & Combos
Very fun deck. Saint Azamina is the MVP as it's disrupt many combo deck gameplan. Adding Rollback was a game-changer. Thrust you can cut, was not that impactful, Little knight I used 1 maybe 2 times... With 9 board breakers + Subversion you have play going second, but if you can: go first. Searching for Debtros or/and Determination allow you to play under Maxx/Fuwa. And recyckling Wanted with Determination give you a addtional of draw power. Droll hurts a lot, but is playable. Optimaly you resolve: Diabel, Deception, Rcielago, Wanted in any order this is like +4 (+6 if Wanted in grave and destruction on Rcileago). If you can Moa Regina is great but make sure you can trigger her, otherwise you would regret not summoning Ila Silva, it comes with experience, as this deck requires a lot of practice. If you don't play correctly instead of 3-5 interuprions you will end up with 1-2. Ty-phon is sometimes a good pick against Mitsurugi or Branded, but you need to be able to defend it with Determination->Sol Erys or Morrian in battle phase (Ty-phon shuts down Moa Regina). Most anoying deck to play against is Orcust-Mitsurugi going second (going first was pain in the begining, but once you learn when to interrupt it's doable, again Saint Azamina on the field is a must + don't allow them to summon Dingirsu, as it's non target removal).
Replays
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