Notes & Combos
I played a lot of decks this season but this is the one I played most so I'm sharing it since it's the most fresh lol
Idea of the deck is you can play low to the ground or combo depending on what hand traps you're playing into. If they maxx C you, you can just normal adra, summon exodia and pass on the argo stuff interactions + exodia without giving them too many draws. You want to get everything loaded into the backrow before you exodia, and then do argo stuff on opponent's turn, getting around the exodia restrictions. Tour guide gets you regenesis stuff or lava golem and then you make rabbit to get anguish pattern or apophis. If you're not going exodia you can do IP here instead.
Make sure if you go regenesis lines, you get the trap, and then link them off so that exodia doesn't shuffle them. You can resummon them with the trap on opponent's turn, or just use the book of moon depending on how much value you get from the resummon.
In terms of tech, you can run the pink argo girl to gain LP to offset exodia and millennium stuff, but I find she's bricky and the LP gain doesn't matter that much most of the time, but she's an option.
Also if you start with millennium engine, make sure to make Sanaphond for the lingering floodgate that sticks around even after exodia shuffles it back!
Replays
Replays of this deck are at the bottom. I climbed to D3 with it then switch to some reptpiles for the last bit of the grind.
Replays: 371-598-320 https://www.youtube.com/@SlaytonSlaytonSlayton