Notes & Combos
Notes about climb
Went from d3 to m5 with this deck. Climb was the hardest it has ever been I have made it to d1 3 seprate times before hitting m5 and I have also hit d5 7 seprate times this climb.
Card Choices/Techs
-
Only one tactics and one thrust because drawinng two of them hurts your going second hand too much and sometimes they won't even be triggered turn one
-
One Droll incase your opponent tries to deck you out when you Maxx "C" them
-
One Herald to out towers your opponent might put up or problem cards since it can also be targeted by thrust
-
Two Nib because it can be very helpfull to draw into and allows you to potentually draw into it when using funtain or Maxx "C"
Extra deck
- Would have ran three hugin instead of an Onibimaru but don't have the ur because konami likes to give me 5 of two of the hungry burger URs
- Linguriboh because Iblee came up more then I felt it should of
- Rest of the ED is pretty standard however unicorn never came up in the climb
End Notes
I prefered this deck over other decks I was playing such as Mikanko and Mathmech because it fares much matter against stun decks since they felt they were every other match
Runick cards also always get you some sort of interaction so there are never really any "dead" cards in your hand.
Feel free to dm me or ask any of the people in the discord for help they are all really nice and there are probaly many people that are better pilots then me.
Replays
ID:254-644-614
First 2 replays are of Runick Spright rest are just random games probably will change later into the season. Most recent one is against Purrely going second and the one before that is going second against a stun deck that resolved Time Tearing Morganite.
Game play I have is also not mistake free there are some places where I could have played better but it just shows that no one is perfect.

































