Tearlaments

Master V from Мкqт on May 4th, 2026
Owned Cards
41 cards

Notes & Combos

Saying goodbye to one of my favourite builds, Hollowcore package tear aka Temu FSGK before orange limit. I believe 1 off orange is still going to be very good in standard tear builds for the occasional sack but this deck strategy doesn't make sense anymore, green negate is far lower quality than orange.

Tear engine is very thin but list is built for consistency. Since Bao Bao can recycle tear names for Rulk to send and Iolite is frequently on rotation Kaleido still comes up a lot.

2nd green sucks but makes adding 2 every time Eva triggers far easier. 2nd hollowcore is also overkill just for the fun of it.

Master Duel players are somehow convinced that retaliating C is a good card into kewl tune and unfortunately our GK lines play into it so good luck with that. There's also a lot of spoly so in my final matches I stopped making both Bao Bao and S:P in endboard to dodge it.

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Replays

What an extreme case of high rolling looks like (still wondering if they popped havnis out of frustration or just didn't know better): https://www.youtube.com/watch?v=p6aKuwZZnzc