Notes & Combos
Same Deck as last time with minor adjustments. I put S:P in but didn't get the chance to use it yet. 1 geri is enough for most matchups anyways.
I removed some of the lesser striker spells and replaced them with some board breakers. I don't think it is necessarily wrong to play more than one illusion gate.
The upstart goblins are nice so kewl tune doesn't have perfect information, also extra Spells in grave.
Only one rose again because I'm playing 51 cards so the risk of banishing it with desires is not that high.



































