Notes & Combos
A few key notes:
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Aratama is not necessary, but I hardly ever dislike an Aratama draw. The only downside being that it's probably the biggest Imperm target and heavily restricted in an open gamestate to be played after Martha.
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You can also take out Crossout; but I like it since we're playing all the meta-relevant handtraps
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Azalea is not necessary, but it acts as a generic pop that removes itself for Martha and friends. If you have the space, you can play a small package of Artemis and S:P. That way, you can S:P banish the RS, RS chain negate into S:P banish itself and their RS. That package also assumes a gamestate that proposes RS as the only interaction.
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Typhon has won me game after game after game versus Kewl Tune. This deck oftentimes just feels like Typhon turbo; it's absolutely mandatory and you'll be using it very often.
Exosister Best Deck




























