Notes & Combos
I played 32 games from Diamond 5 to Master 5 with a Day-1 Elfnote deck. Here is how the deck performed:
- Overall Win Rate: 75.00% (24 Wins - 8 Losses)
- Win Rate Going 1st: 70.83% (17 Wins - 7 Losses)
- Win Rate Going 2nd: 87.50% (7 Wins - 1 Losses)
- Average Game Length: 2.53 Turns
The deck is relatively affordable to build, requiring only about eight URs from the new Song of Divinity pack to complete the core. Note that, compared to the TCG/OCG, several 'Power Patron' cards have yet to be released in Master Duel which will eventually boost the deck's consistency. I also supplemented my build with a Fiendsmith engine to enable Caesar or Desirae on my end boards.
Elfnote is a Synchro-focused archetype that fits into the Medius/Power Patron storyline. The deck's gimmick revolves around shuffling monsters in and out of the center Main Monster Zone. You have three Level 6 Main Deck Spellcasters that can Special Summon themselves from the hand to the center zone to search an Elfnote monster (Lucina), set a Continuous Spell (Tinia), or set the Continuous Trap (Fortuna). Your other Level 6, Regina, can send an Elfnote card to the GY to summon itself from the hand and bring out another monster from the deck. These monsters also provide disruption on the opponent's turn—most notably Lucina’s ability to bounce a monster and Tinia’s ability to banish a card from the opponent's hand.
I rarely used the Elfnote Extra Deck monsters. At first, I ended on Seraphim to keep the Main Deck rotation moving, but toward the end of the run, I found myself pivoting to Baronne de Fleur. I summoned Junora only once.
My turn-one plays usually involved summoning Medius into Power Patron, Synchro Summoning into Armades to search Lucina, and then overlaying into Caesar. After setting up Welcome Home and Rhapsodia, I would often end on Baronne with Lucina or Tinia on the field and Regina in hand to Special Summon during the opponent's turn.
My list is far from optimal, and I made several misplays while learning the lines. Remember that Lucina can only bounce an opponent's Level 6 or lower monster! Interestingly, although I went first in 24 of my 32 games, my win rate was actually higher when going second. The deck struggled significantly under Maxx "C", Fuwalos, and Purulia, with Vanquish Soul K9 proving to be my toughest matchup.
While I enjoyed the deck, I don't think it will have the same meta impact as Kewl Tune—at least not until the rest of the support arrives.
Replays
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