Notes & Combos
== A Blind Second Deck ==
- First things first. This is by no means a "Good Deck", it needs more Support from Konami to be on par with the other Decks.
- This Deck tries to either OTK or weaken your opponent's Board (using "Nibiru, the Primal Being", Kaijus and "Evenly Matched") with the hope to establish control over the Field & control the flow of the game to your own pace using "Towers" like Monsters and some other "Trick" cards.
- "Kashtira Birth" and "Kashtira Unicorn" are here to help with the "Recovery" part that Toons Lack and to help your Lv 7 Monsters, mostly "Toon Dark Magician", to get to the field more efficiently for more plays with their Utility and/or Xyz plays.
- Along with the usual Gimmicks and Tricks Toons provide, that are never enough to finish the game, I like to use "Mahaama the Fairy Dragon" and "Shadow Toon" for the last bit of LP they have left after the Atks.
- "Mahaama the Fairy Dragon" is a lv 5 tuner. So this plus a Lv 7 Monster can make the "Superheavy Samurai Brave Masurawo" for hand recovery when you are low on cards in your hand.
Hope this was helpful and insightful enough to help you pilot this Deck.
'Till Next Time!!
Replays
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