Resonators

Master V from Ben Sh0w on May 12th, 2024
Owned Cards
43 cards

Notes & Combos

The 40-45 card version of this deck is by far my most favorite. You consistently get to see your best cards, without it being diluted by tech cards for different situations.

Engines and Tech Cards:

  1. Bystial - Disruption and a way to skip the red rising dragon chokepoint. Going second bystials help you a lot, as you can special summon them and then special vision resonator to synchro into scarred and then board wipe by synchroing into Dispater or Abyss. No lubellion or bystial spells as its a brick going second.

  2. Supay/PSY FRAME - Not playing Supay as its currently competing with the psy frame package for room. The engine consists of 2 duskwalker and 1 supay, which helps you with combos in case you dont get to combo with bone. Need to test this more to see if its worth playing over PSY FRAME. The PSY FRAME package is great as it allows you to punish folks that maxx c or ash early.

  3. Skill Drain - Your board's strongest ability is its recursiveness. Your end board doesnt have a lot of disruption so this card doesnt hurt u as much. But skill drain runs over link decks, allowing you to steal wins for free even if u get disrupted.

  4. Skull Meister - Searchable with soul resonator if you already have bone in hand. Great against promethean princess.

Extra Deck:

The calamity and red supernova spots are kind of free. You can replace them with another dis pater/abyss, and Lord Omega. I dont like going into supernova, as its super vulnerable to random removal. But its basically a double board wipe if they cant remove it. Calamity is basically a better red nova dragon, which still isnt that great.

Ancient pixie dragon is for when ur bone gets interrupted.

Combos and Tips:

There are plenty of videos on youtube showcasing the different combos of this deck. If you want to check out my replays, here's my ID: 901-149-031.

  1. If you suspect your opponent has disruption, instead of discarding crimson or ubvualoop with bone to go for max cap, discard vision to guarantee getting crimson gaia. Only go for red rising if u either have no other choice, or you can play around it cuz u have access to resonators in hand.

  2. Going second, you want to preferably synchro with bystial and vision/crimson to get to scarred asap. Earthbound prisoner is also fine instead of bystial cuz you can special summon it if there's a field spell on the board, giving you scarred with soul.

  3. Try to bait out negates by using cards like earthbound and resonators call. Doesn't work that often against master players.

  4. The deck's main chokepoints are soul's on summon effect to search bone, bone's effect to reduce soul's level, and red rising summoning crimson resonator from the grave.

General Info:

  1. This deck is going to get a lot better when Centurion comes out.
  2. Soul Resonator's effect locks you into Dark Synchro Summon.
  3. Bone archfiend's special summon effect locks you into Dark Dragon Synchro Summon.
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