Notes & Combos
Extra deck Key cards:
- Number 90: Galaxy-Eyes Photon Lord `(Protector)`
- Number 68: Sanaphond the Sky Prison `(Floodgate - MVP for mirror match)`
- Coach King Giantrainer `(Accelerator)`
- S:P Little Knight `(Destroyer)`
Kashtira Engine:
- The Kashtira engine is not relevant for the deck at all; however, it's the best way to get rid of the opponent's hand traps. If Kashtira monster effect resolves it's a big plus, win - win situation. Start your duels ALWAYS with katshira engine.
Going First Fields:
You have to be mindful of the opponent's response. Depending on whether the opponent has a response or not, you will decide which monster you want to leave on the field during the first turn. Here is the main situations:
- Coach King Giantrainer: `The opponent has no response at all` > Send 3 Horus monsters to the graveyard and then summoning them. These xyz can give you 3 draws, which is a significant advantage, and depending on what you draw, it's probably game.
- Number 68: `The opponent has a response or have already stopped you` > This is mostly for those scenarios when you have specific hand traps in your hand (like Maxx "C"), or a game-deciding trap (such as floodgates), or when you don't have enough resources. This can be performed with 2 Horus monsters special summoned from the graveyard. If you can also leave a Kashtira monster, that's amazing.
- Number 90, then number 68: `The opponent has a response and you have a lot of gas` > Probably one of the best fields you can set first turn if the opponent has response or you are genually scared of nibiru, the idea it's resolve the effect of number 68. you must send and summon from the GY the 4 horus monsters from the deck, summon then and summon number 90 first, then go for number 65 and resolve it's effect if the effect resolves it going to stay no mater if it leaves the field
- Katshira Floodgate: `bricked / no horus to resolve` Probably one of the most vulnerable fields you could get, the idea it's gain time until you draw horus cards to move the engine, in the meantime dogmatika punishment and skill draing could carry the duel.
Going Second:
Going second doesn't hurt at all, that's why we are playing katshira, handtraps and Gameciel. Usually the opponent try to negate katshira engine, try to start with unicorn. We are playing maxx "C", Gamma and Ash to let maxx "C" resolve. If you don't draw it, use as your criteria!
Replays
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