Notes & Combos
Honestly, it just works. Ratios could def be improved and I probably should be running that one free summon red eyes monster (among other cards I should be running) but it just works.
The deck basically boils down to make seals and sit on hts and whatever else you were able to make, whether its metalmorph, primite, or synchros.
Lair turns everything dark for imperial dragon and super poly and enables for board breaking plays via stardust tribute and extra interruptions through baldrake and sometimes seals although you can usually go seals into baldrake if you need to. (also very rarely metalmorph tribute comes up).
Illumination lets you turn accel synchro into a 9 if you need to revive veiler to make a level 10, or turn stardust into a 3 to make PEP.
Spirit is THE handtrap baiter, if they haven't impermed/ashed/veilered your ether beryl they will definitely handtrap the Spirit (or atleast I hope they do).
The deck does run a lot of bricks so sometimes your endboard is going to be quite weak/you won't be able to do anything going second but it is what it is. :p
Replays
ID: 088-909-981
Only 1 replay for now (my m5 rank up) and its not very good. Will add more if I do a m1 grind.