Notes & Combos
Spoopyclaw go hard
adventurer package is really strong. At worst it baits out ashe's before you go into your scareclaw combo, at best it gives an omni-negate. It also gives you extra bodies for links (B.L.S level 7 protection with gryphon, dark charmer with token) and for your "3 defence" bonus affects (draw off of reichheart, free pop off of the field spell).
you can squeeze a lot of non-engine too. I built mine to beat Branded/Tear, and coincidentally it does really well against D Link, which I saw a lot in the climb through diamond.
Max out your scareclaw names because just one name is full combo into Tri-Heart. The more you get (including Arrival), the further you can extend into negates.
Ideal Turn 1 end-board is 3 omni's (baronne using visas, gryphon, and scareclaw sclash), Tri-heart floodgating their non-link monsters, and 1-2 hand-traps.
Turn 2 is just hoping on your board breakers (huge shout out to swords). Once you break the board, you can usually OTK with Tri-heart reviving astra and getting 2 more names out.
Extra deck: Avramax came in clutch, so did charmers to get into him. I only ever used IP as link climbing into avramax, although you could use her to go into apollousa on your opponent's turn if you wanted to replace an xyz. its easy to swarm the board so underworld goddess is good to have. B.L.S. is really strong and easy to make if you have your gryphon out. Once kashtira comes out it'll be even easier to use level 7 bodies for him.


































