Notes & Combos
Climbed with a mix of paleo and enneacraft, timeout is still a **** of a wincon.
Basically the same build as last time, but put in a primite engine because A. nobody plays around howl, B. having something to normal every turn is nice, and C. seals pass. The only other new additions are dish count, which is double needle bug if you can wait long enough, and Dragon Gate, which somehow ends games better than accesscode.







































