Notes & Combos
One alazoneIA (little yellow) (why is it called that, the big one is Aiza.LEON so there's a leftover 'a', it should be alzoneIA) because I didn't pull more. But if I'm being totally honest, one al(a)zoneIA and two Release is completely workable because it's basically your normal al-zoneIA search.
Anyways Vanity's Fiend because it's strong and easy to summon and two Droll because it kills a bunch of decks, and you can still use it on your opponent's turn going first.
Order of importance getting spells into graveyard: Reset>Reverth>Release. Reverth is probably actually more important but knowing you can double calzoneIA or tromarIA and potentially even spider or Leon is huge in terms of being able to blow your interruptions early and still keep pressure on. The ratio on these is a bit muddy for me, but it does seem like you absolutely want three Reverth because not hitting it loses you games. Three Reset WOULD be nice, but only one field spell is... it's dangerous.
Extra deck is F&V sends and a bunch of lies for KT. I could probably add in some new guys but that's splitting hairs. Typhon is the only vaguely summonable guy in here and that's in a genuinely dire situation.
...also, turns out Whale only works on your turn. Who knew!


































