Notes & Combos
My own take on Mitsurugi Orcust, running both Prayers and Dominus at 2 to not surpass the 40 card strat.
The final board tends to be the regular Orcust combo line, but adding Murakumo plus the trap card. The Mitsurugi Trap holds prioroty over Prayers to boardwipe.
Main deck notes: The deck is more Orcust than Mitsurugi, since you can see there's no Mirror nor Pre-Prep. 13 handtraps might seems low, but for consistency reasons I can't go higher with the aggresive playstyle this deck has.
I run 2 Saji to not conflict normmal summon with the Orcust side. Trust me, if you try to run Saji and one, there will be moments you will regret...
Extra Deck notes: Arc Rebellion is a emergency win condition vs boards with a big amount of high ATK Monsters. Three +3000 are game in most cases. It works better than Borresword in certain situations.
The XYZ that ritual summons is very, VEEERY situational and, to be fair, I never managed to see it out. If you want to put something more useful... feel free to do it.
Replays
A pair of replays to show the both halves of the deck working.






































