Adventure Phantom Knights

Master V from on January 21st, 2024
cp-ur 660 + cp-sr 690
45 cards

Notes & Combos

Similar to other recent Adventure PK lists, just changed some ratios a bit. Worked a lot better than when I played around with PK Punk and Zombie PK. Dropped very few games from low Diamond to Master V. Terrortop to 3 feels very good, it's full PK and Adventure combo essentially. Will update if I have the time to get Master I.

Things you could change/consider:

  • The Zeus line could be Goddess + I:P, Almiraj or TT Redoer. However, Breaksword into Downerd into Zeus saved me a few times.
  • More Lvl3 Dangers. I just didn't want to have a hand full of Dangers, if you go 3 of each it happens sometimes.
  • You could also play 2-3x Imperms. I find them not that useful in this deck for this meta, and I didn't want to open a hand full of handtraps.
  • No DPE line, and replace it with a Dark Requiem line. DPE sometimes solo games though, and it's recursion + the Destiny Heroes follow-up are so good.
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