Vanquish Soul K9

Master V from on February 8th, 2026
cp-ur 1080 + cp-sr 450
40 cards

Notes & Combos

About the deck: I really liked it. I also tested the pure K9, but VS K9 has the advantage because Hollie Sue can pick up or bring Cezar and appear on the opponent's turn + Luppiz's interaction + ANY LEVEL 5 - whether Djalong or Izuna - turning into a pop in the form of Jacks, a rebound in the form of Vallon, denying ht and gy in the form of Ripper, or sucking an opponent's creature in the form of N.as.h. Modifications I made from Diamond I to Master V: Impermanence, for mirror match, D.D. Crow to get rid of Luppis and Faimena - in case you face Dracotail -. Kurikara, if she stays, she practically clears your opponent's table for you without much effort, but if your opponent sees your hand, she will hardly stay. R-ACE Engine, I thought it was a long shot, and it often opened with Fire Attacker, which is a brick, so I removed it. The purchase cards are 8 or 80, either they will give you an advantage or you will die with them in your hand, so I thought it best to remove them - I thought Purulia was better than Fuwalos for this format. Saryuja: I did that once and lost the game. It's safer to pass with three rank 5s than to try to connect with VS. Vanquish reaches K9, but K9 doesn't reach VS. It would be Saryuja, but it's a shot in the dark.

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