Mitsurugi Yummy

Master V from on February 15th, 2026
cp-ur 1110 + cp-sr 270
40 cards

Notes & Combos

Hi! I present you today my own version of Mitsu Yummy :D

At first view, it looks like any other regular Mitsu Yummy, but there's a few differences I want to remark due my defensive playstyle:

  1. Double TTT: Due the high amount of handtraps people are running nowdays, is worth having two. Plus, is good in matches againts Dracotail and K9 decks.

  2. Anchor instead of Engage: I don't like the idea of getting drolled by it, plus in going seconds escenarios isn't a good bait. Widow Anchor gives a extra option going second and a comeback in turn 3 in the case your board got wiped.

  3. Triple Imperm and no Pre-Preparation of Rites: In my experience, having interruptions helped me more than the extra starters.

  4. Two Saji: Like I said in a previous guide, I don't like to conflict normal summons.

Overall, I find it a very standard deck, with no special combo lines that differ from the average.

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