Notes & Combos
Hi! I present you today my own version of Mitsu Yummy :D
At first view, it looks like any other regular Mitsu Yummy, but there's a few differences I want to remark due my defensive playstyle:
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Double TTT: Due the high amount of handtraps people are running nowdays, is worth having two. Plus, is good in matches againts Dracotail and K9 decks.
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Anchor instead of Engage: I don't like the idea of getting drolled by it, plus in going seconds escenarios isn't a good bait. Widow Anchor gives a extra option going second and a comeback in turn 3 in the case your board got wiped.
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Triple Imperm and no Pre-Preparation of Rites: In my experience, having interruptions helped me more than the extra starters.
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Two Saji: Like I said in a previous guide, I don't like to conflict normal summons.
Overall, I find it a very standard deck, with no special combo lines that differ from the average.





































