Notes & Combos
SLOP SLOP SLOP SLOP SLOP
Behold, fiend slop turbo
It's my personal opinion that hand traps are actually extraordinary awful this format. It's much better just to run breakers which will do well into every top deck that doesn't have too many omnis.
If they have the one of roach sometimes you just have to cry about it (see the replay for example). It's not worth running Ash Blossom because it's actually actively detrimental to activate half the time. In exchange every game going second where it isn't activated on you (which will be the majority of the time now that it's an unsearchable one of) will feel immensely better. Thrust and Tactics are especially nice into all the furries on ladder.
I only ran the big garbage maindeck evil twin because I have a royal, but unbelievably, it did clear up a few gummy board states. Not to mention the type/attribute make it such that you don't mind it a lot of the time. It's half an aerial eater, 1/3 of a Luce, a great discard for mutiny/a bao, etc.
it's still not optimal to run though
The extra deck is extraordinarily tight so if you have questions about anything there I can definitely try to justify my choices.
Replays
677-385-485 Just one replay of me playing into the roach and losing to teamsam of all things, because why not lmao






































