Notes & Combos
This is my final master dm list. I do not believe in pure DM and I decided to cut anything that is not required and can brick me turn 1. My win con going second is a bunch of hand trap and gas through my opponent board (With this list, its finally working). This list has the potential to have to worst hand known to mankind so be ready to accept this reality. Overall, the list is still very consistent.
Cards I tried before settling for this list:
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More sarc card: Gandora is good to break board but requires sarc or dmg to resolve so its more of a brick that it help. It did help clutch some game tho. I was running a 3rd silence and gadget trio before deciding to play primite.
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Synchro package with DM triangle: The logic was simple, use the sarc DM effect to help set the DM triangle returning. Sadly, the end board is strong enough already. They only help going first to win more (circle could help sometime to banish break board). They brick more than they help and running ip and sp is better utility going 1st and 2nd and is arguably stornger than dispader. You can already pop Master of chaos to return a Gaze from GY already.
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I cut some card to 2 of or less to have a better mishmash of all engine. I was bricking a lot on some future silence or primite roar. Dominus is so strong I accept the fact that it conflicts with Baronne and Ether beryl.
Endboard: Dragoon, Azamina, Baronne, IP into SP, draw up to 5 card during the turn so lots of hand trap, potentially drill beam, primite roar in the grave and another gaze that can fusion during the enemy turn into a backrow pop, a second dragoon or dark paladin for infinite spell negate.
Replays
-ID: -588-424-201
DM Best Deck.













































