Notes & Combos
Had so much fun with Tearlaments I managed to get my way to Master without even realizing it, hahahaha.
This deck is standard Tearlaments but with handtraps for SHS since not having a critical mass of handtraps will lead you to getting a huge negate board, scythe locked, or FTKed.
3 Destrudo has been very good for this deck since it is free Synchro / Link material from the hand or the GY when milled (latter is better). Baronne access or a way to get into Accesscode for OTKs is always appeciated.
Draco-Equiste is a specific fusion for SHS (and to a lesser extent Mannadium) but it was more important to include it instead of Earth Golem for Mathmech.
Dweller is very good into this format and having it has allowed me to deal with Tearlaments, SHS, or even Branded, so it's been a keeper.
Cryme is a late addition but has been helpful during some scenarios as a counter trap.




































