Phantom Knight Orcust

Master V from on February 18th, 2024
cp-ur 1020 + cp-sr 720
60 cards

Notes & Combos

OK. I think this has been one of my 'new' favorite decks to play with for a while. The deck both doesn't really card much about drol (aside dangers and if you do start with the PK cards), and if you get Maxx C you have... Galo+Counter / DPE pass which can be still be enough in some games.

I also love how Dark Greper is in this deck, I think that card alone has made me more interested in silly dark monsters you can bin off of them. Not to mention the dangers work really well with him, also you help fixing your hand by pitching the world's wand you always draw. I think the only cards Ive yet to use in this deck are;

  • Foolish | Never Drew it
  • Apo | Was always darked locked whenever I did have 4+ bodies of link material on board turn 1. And I:P on the foe's turn was either Unicorn or the rare Rusty.
  • And Longirsu | Both a late add and niche in application.

I was heavily inspired to play this deck by 8root5, solely due to the fact it looked fun and I am a Orcust enjoyer so, I had to try it out. As you can tell, with a few personal changes either because UR points or personal perferance.

While in Masters might mess around with other cards instead of OG Ash due to the fact I don't think a single Ash will end an meta deck turn, due to all the one card starters/extenders, a lot of decks have.

Yeah, Lab and Branded are decks which, ahm, 'die to ash' however, personally I think stealing cards are very powerful right now, and something like E-Con could dodge a targeting cards is something I'm looking into. Alongside: Drol, Thrust (And I guess better target alongside with it), etc.

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Replays

ID: Replays using this deck are: 297-153-267

A 6 Turn Game VS a Wheater Painter Icon, IIIIIIIIII, Marie Rose, Nali and nmsnms.