Infernoid

Master V from on February 29th, 2024
cp-ur 1290 + cp-sr 540
60 cards

Notes & Combos

First decklist testing Infernoid with Snake-Eyes, in the first versions i was using, i chose to use more board breakers (Droplet, TTT, Thrust, etc.) and Vanishment + Feast, on the way up to the diamond it was relatively smooth , but when it got to diamond 2 and 1 i already felt that the deck needed some changes, so i got to that.

In this version i chose to use a lot more hand traps, mainly because of the SHS and Snake-Eye variants, and also for consistency reasons, im using Small World, which in this deck works as a fake Bonfire, giving access to its Snake-Eye engine. Eye or also access to Decatron in case you want to bait interaction early.

In general, from what little i've tested with this list, it works well, but it would obviously work much better if it already had some of the remaining cards that were missing for the deck to become really competitive.

WHERE ARE THE INFERNOID SUPPORTS, KONAMI??? :copium:

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