Notes & Combos
-Strengths: strong endboard, ez otk, go through handtraps.
-Weakness: go first deck
-Analysis:
- Kewl tune:2,5-7,5, 7.5 for kewltune. just 1 RS is shut down yuumy. No chance if going second, they can play around mulchamy and go to RS to shutdown yummy. They run a lot of hand traps and Mulcharmy, so even going first doesn't guarantee a win. Ending on only a half board can be easily broken if they have Kewltune Synchro.
- Branded: 7-3, 7 for yuumy. I have alot of replays go through full board Branded without handtraps. Using snake-eyes and place them in spell zone, dont touch extra, go to bp. Lolipop help a lot to return or banish they fusion mons. A game vs branded is usually very long.
- RT: go first win or if u have droll
- Sky: kinda same RT or but more chance to breakboard
- Elfnote: still playable to break them if they not go into junk speeder and handrip
- Magnet : same RT
-Although this is a yuumy deck and endboard like a yuumy deck but i prefer to play more card of diabell or SE. Yummy monster like a extender to jump on field after SE bait handtraps. After banlist u can play 1 more oss -1 yuumy cookie. ED kinda small.
-Ranking starter: wanted>diabell>SE>cupsy=marsh>orther yuumy name.
Replays
ID: 112-232-950
Cant believe that i just use 5h to reach m5 in the first day.











































