Notes & Combos
Dragite is there for an alternate route when you summon deer note + lvl 3 tuner. It sometimes comes up if youre going against a spell/trap heavy deck. And you can end on it + Sharakusai to quick synchro into amazing dragon. Which can be pretty decent but most times you will just go into jam fever to insulate your plays.
Cross out is there basically only because I kept getting blown out by nibiru. Can swap those two cards out for whatever you want.
You can also swap out nashiwari surprise for Dangerous Gabu but it makes your PEP plays worse and nashiwari is a great card into kewl tune.
Endboard on average will be Ceaser (or desirae), Jam drive, Jurai shin or PEP (depends if you want the wipe or a big body on field to survive a turn) and sometimes SP if you have a good starter. Then you have the nashiwari + Imperm and hand traps you draw from the field spell. And a guaranteed ghost ogre.
Going first with minimal interaction from the opponent will win you most games against the current meta (kewltune, branded, elfnote) Going second is hard into most boards but you can usually pull off a PEP and survive. For going second you can swap out nib and cross out and whatever else for board breakers.





































