Notes & Combos
Yes, yes, yes, I know. AG is reduced a lot because I didn't like drawing bricks...
Advance is not great cuz FnV is everywhere and I didn't like having to start my games with AG. I preferred to summon Golem/CAGG towards the end.
Having said that, I have won multiple games without any AG and just with Gustav Max and Liebe.
Gustav Max is at 2 because I won a few games with the extra burn damage in case I needed more than just 2000.
FnV is a choice, it's just there for cases like one-off cards that I wanted to remove - predaplant floodgate mid-combo, elfnote's busted trap, or even using it to destroy my own backrow removal to nuke RT's backrow (by dodging mandate).
Exceptional at 3 because I got many opponents who decided it was a great idea to pass on empty when I sent them first. Similarly, shaddoll fusion was dead sometimes against decks like Sky Striker or Dracotail as they cleared their board.
Subspace is broken because geniuses send important endboard pieces to disable them - murakumo, cartesia, fallen of albaz, droll, ash etc.










































