Ryzeal

Master V from on August 9th, 2025
cp-ur 1230 + cp-sr 270
40 cards

Notes & Combos

Speedrun Questionaire:

"No star?"

Yes, we have less searchers for star so I don't consider it great as an extender.

"No Plugin/Hole?"

That kind of grind game doesn't matter since we have fiendsmith. We'd rather draw those or other handtraps.

"Why so many mulcharmies?"

Mulcharmies end people's turn when you go second. If you're ever in a pickle, a cool advantage fiendsmith has is you can use fiendsmith to special Lacrima and then normal summon a charmy for Duo Drive. (I actually used to run Meowls but I cut it since it wasn't seeing much value)

"What do we do when we're maxx c'ed?"

If you're caught with your pants down when in the middle of Ryzeal combo, Bagooska or Detonator pass. If they maxx c while you're doing fiendsmith, Requiem pass. If you happen to not have any other cards on the fiend, chain your charmies to requiem after it leaves the field.

"No Fiendsmith Lacrima?"

There were times where it could've won me the game, but it is one of the deck's flex spots. If you want to run it, go ahead.

The same goes with SP

"Is this deck worse than pure?"

YES, but if you already spend gems to pull fiendsmith, it is a worthy deck by comparison. Our main advantage is our grind game is 10x better. I've seen pure versions flop around after their 1 of spells/traps get removed, meanwhile I keep hitting them with wave after wave of fiendsmiths.

Closing thoughts:

I had a lot of fun with the deck. Compared to pure Ryzeals, this deck will give your brain something to really chew on. I love decks that have some level resistance within itself which makes you really ponder what to do first. Will update you guys when/if I hit m1.

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