Notes & Combos
So this is basically an attempt to actually use fabled cards in a deck that summons bossman. I've gone through a few different builds, messed with ratios, and honestly any of the names here can be from 1-3.
The goal of the fabled engine is honestly just to abuse soft once per turns with kushano. If you want to play fabled cards in your deck that's the reason to do it.
I honestly think that Kushano is the heart and soul of the deck and honestly my favorite build is just on 1 behilmoth, 3 kushano 3 Lacrima. You always want Kushano access.
The problem fabled has is no true one card extension in archtype, and you don't actually have a normal summon that eats handtraps. Lacrima does that, and that's why my favorite builds with more Lacrima are basically just trying to open Lacrima+any fabled name which will get Bossman+spell/trap and some part of the fiendsmith endboard be that a caesar barron or des.
Don't cut kyrie. It's a way to clear a negated bossman and there are a fair number of such effects around. It also lets you do some cute things if you open lacrima with engraver access. Never send it off lacrima if you don't already have engraver access because you're going to look silly when requiem gets ashed.
The lines are really nonlinear, but cards like duke/ptolmy may look weird, but are important for accessing and looping your fabled.