Notes & Combos
A kashtira deck, again !
It's a go second build but it's bettter to go first (because almost all decks are go fisrt and are weaker on go second). I explain :
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Go fisrt : put a board to survive one turn and disrupt opponnent's board (just shangri can be enough, save resources for turn 3). On turn 3, use Kaiju, lava or wathever to break the opponent's board and win
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Go second : Break opponent's board and put classic board (diablosis + shangri).
It's important to know where are your kashtira monsters (banned, graveyard, hand) before using the magic and trap summoning effect to maximize your board.
Pretty fun control deck (full lock not fun however, and hard to execute, this decks is competitive without that)
Replays
Id : 704-433-384.
3 last replays : D1 to M5.
Some replays in diamond before.