Notes & Combos
The deck is really fun and it can beat everything if you open well. It can't easily OHKO. You have to play the long game and manage your resources well and try to profit off the Bystials, the Dragonmaid recycling and Hieratic Spheres. Preda is for ending your combo with Mirrorjade or Super Poly and late game Mirrorjade is devastating. I also tried Koa-ki Meiru Drago and it won like 3 games on its own, however I removed it near the end of the climb because people were getting the Kashtira Fenrirs and it doesn't work against that.
The extra deck space is really tight. You can maybe remove Alba-Lenatus for Hieratic Dragon or Goddess or something else, but sometimes it wins easy games against Dragon Links. 3rd Lubellion would be good probably. Also sometimes it's better to let Sheou die because you can revive her with Chamber or REDMD and get back her negation effect. Unfortunately you have to run 2 House because if you have used the 1st, you can't get the negation effect of Sheou back alive. Dharc is amazing for opposing Magnamhut.

































