Notes & Combos
K9 DoomZ with 3 copies of Shiina as all your DoomZ xyz are wind monsters and Ripper is also a wind. Shiina is a dragon so Bystial Magnamhut can search it (along with any of your DoomZ monsters). Our missing support also makes K9 bridge into DoomZ.
The deck is pretty good into a lot of handtraps. We don't care about droll as we set from deck or add once anyway. On top of Change ignoring droll. Ash can be a chokepoint on raiders but we have safer routes. We also get to chainblock our amalthe pretty easily so you are getting to Drastea usually. We are a shifter deck ourselves so that card doesn't hurt us much. We don't give many draws to mulcharmies/maxx c either as we can do everything in 1-3 summons or even on the opponents turn. We're weak into forbidden droplet/non targeting removal and backrow though.
Izuna + Shiina are really nice going second. Shiina is a jumpscare that's great vs backrow heavy decks as well because you can remove all backrow at once if they activate any S/T while you have Ripper up. If Ripper survives turn 0 you also get to search Forced Release to non target remove any card and then go into werewolf.
DoomZ Change is a broken card. It can be a board breaker and it can play around both ash and droll because it destroys a card from hand/deck and (if popped on activation) it adds that card from the GY to hand. You can't ash or droll at any point of this.
Doomed Dragon on your follow up turn can send the 2 cards equipped to Drastrius while also pushing a card into the backrow. You now have 6500 dmg on field and any DoomZ monster can get you into lethal.
C104 is funny because if you negate a card the opponent loses 4k LP and Drastrius with DoomDurg can attack directly for 3500. You can be cheeky and equip the opponents monster with DoomDurg as well because it deals 500 burn to the owner for a total of 8k LP lmao.































