Notes & Combos
Light and dark Chaos Angel currently solos a great deal of the metagame and I have been summoning it way more than Baronne.
The main deck is pretty standard. Still following the principle of running a handtrap lineup that synergizes with drawing cards on turn 2. Bonfire seems to have fallen out of favor but it bailed me out of bricking too many times to cut. I really liked the addition of Mourner to the deck with the amount of turn-0 summons running around these days between Kewl Tune, Dracotail, and K9 - I would consider running more copies if I had the dust.
Extra Deck:
- Snake-Eyes Vengeance Dragon is a nice option as a synchro 12 that can be made with only two materials, meaning it can be made in circumstances where otherwise your only option is Legatia.
- Psychic End Punisher is here because of Kewl Tune level modulation, which turns Primera/Trudea into level 5. Combine with a bystial for PEP, which can also clear the level modulating floodgate. Can also make this with a level 8 monster and a level 3 handtrap. I cut Ty-Phon in order to have this out.
- Snake-Eyes Doomed Dragon clutches in turn 3 situations
- The Link-1's help your bystials function as extenders after getting handtrapped.
Extra deck cards I wish I could fit: Bystial Dis Pater (often live in Kewl Tune meta), Ty-Phon, I:P (helps into nib)
Changes since my previous ladder list: -1 Maxx C, -1 Saronir, -1 Ogre, -1 Phantazmay +1 Belle, +2 Droll, +1 Mourner -1 Legatia, -1 Ty-Phon +1 Vengeance, +1 PEP




































