Azamina

Master V from quazeryon on April 10th, 2026
Owned Cards
60 cards

Notes & Combos

Experimental list adding even more boardbreakers to hopefully do something against Killer Tune.

With all the qps i also added Vision as Ash bait and consistency tool.

I don't think this iteration of the deck is anything but finished, though probably a somewhat viable version, as i managed to reach M5.

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Some considerations and likely changes:

To remove (maybe):

  • SPoly: It is fine. I still don't like it, but we probably don't have any other choice but to play those, even if it eats into the extra deck.
  • Drop: I like this even less, as we usually need to send both a spell and a monster to stop interaction. But what else can we do? Gordian Slicer? Sure can't be negated, but it targets so those targets can still be used as material. Ultimate Slayer? Opponent can chain Synchro followed by the targeted negate of RS or Zelan. (Same issue with Dark Ruler. Also neither is that good into other matchups, either because of layered interactions or because we don't have the right cards in our extra deck.)

To add (maybe):

  • Sol: Removed as i needed extra deck space, but if we can make a fusion during opponents turn it can be quite good, especially as we can't allow Tune to keep a body.
  • Play the Diabell: With the high number of cards which send for cost, this might be an option now... (needs testing)
  • DD Ground / D Barrier: Everyone is on droll, need something to counter floodgate. Barrier seems good, though Ground might be better in some matchups.
  • Book of Eclipse: Seems mid as it can still be negated and if opponent ends on Rosewhip we have used our one spell, but it is also another must negate qps bait spell which doesn't go -2...
  • Imperm: Doesn't seem quite as good, but maybe a list with Imperm + Songs could work?
  • D Fissure: We can work surprisingly well under it, soooo...
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