Notes & Combos
Unchained. Super good super fun. Goes through disruptions and hard to locate the chokepoints since it depends on hand opening, which is private knowledge from the enemy.
notes :
- thrust is a giant playmaker when drawn. included some one of power cards to search for
- loses to maxx c
- otk-s easily by using yama proficiently
- Zeus never came out in 20 games, however threatening a battle phase with it is still super good in certain situations. might consider siding it out but felt naked without it m
- Disaster was sided out in the begining, but ended but missing it thus it stays till master
- Hard matchups : Snake eyes - Tear - (occasionaly) branded. Fairly easier : Labrynth - SHS - Kashtira