Notes & Combos
Hey all! First time hitting master 1, here is the list I used for the majority of the master grind, some notes:
-
Droll/Kurikara were mainly used as purrely hate, found that I preferred Kurikara over kaijus as this deck doesn't have much handtrap disruption going second, so kurikara plays well into larger endboards (Kurikara will be especially be important on release of Arise-heart) Kaijus are still a solid option if you do not want to spend the dust
-
No Ash as this deck plays well under Maxx C for the most part, I prefer droll/kaijus in that slot instead
-
ED is good, however you could GREATLY benefit from a synchro 8 (Such as Cyber Slash Harpie Lady or RDA) rather than a Barkion, Barkion seems almost useless in this deck as it hardly is ever worth committing into (I think I only made it once/twice ever). There are definitely situations where having a synchro 8 would be beneficial, as you find yourself with Camellia/Geri or CD/Sunflower more times than you would think
-
Talents is just a broken card, resolving it turn one to hand rip while having a strong enough hand to combo off is almost an FTK, even just drawing two is such an advantage with the Runick engine
And that is all! Thank you for reading, and if you have any questions about the build/interested in combo lines feel free to DM me on discord or leave a message!