Notes & Combos
Branded and Tearlaments have been reduced to a miserable incosistent mess which didn't feel good to play at all, so I'm trying something else.
Furniture Labrynth is a strong deck: Stovie Torbie and Chandraglier provide with much needed recursion and consistency, not to mention that they allow some interesting turn 0 plays in combination with Cooclock and Lady. Combined with being able to play 11 handtraps, this trap deck doesn't have many issues going 2nd.
This list is pretty standard. I reached Master V using Fenrir and Eradicator, but ended up swapping them for the Psy-Frame package because Gamma is another handtrap that can also deal with Ash, and drawing Driver isn't really a huge issue in Labrynth. Eradicator is nice and all, but it felt like a win more card: Dimensional Barrier is the better autowin button.
When Konami will release Destructive Daruma Karma Cannon this deck will get a pretty nice boost, because that card is very powerful and it deals well with Link decks.
Replays
Replay compilation with timestamps: https://www.youtube.com/watch?v=lXBx_VqlH2U
Featuring: a satisfactory Eradicator for 5 (and a couple of misplays in the Mathmech game).































