Notes & Combos
Another M1 finish with Ryu-Ge in the books.
Not been playing a whole lot as Castlevania Belmont's Curse has been taking my attention (absolute banger game) but just been doing daily missions on MD then... this happened.
Not huge amounts of changes from my last list. I have been switching up non-engine like crazy to just suit my needs. Last minute I used Gamma in place for Ghost Ogre as you really do just need handtraps that can most likely end turns on the spot. Full boards nowadays are anything but fair. Bonus of Gamma is of course it can insulate your own turn when you open any of the power 1 card starter spells this deck plays.
Replays
637-289-571
No new replays unfurtunately. Games were crazy boring for the most part. Instant wins where opponent scoops to Subspace Battle resolving or Melody of Awakening Dragon or just doing super basic Ryu-Ge combos and they couldn't break the board. Still, I have replays up from last season.












































