DoomZ

Master I from Kixxx on October 30th, 2026
Owned Cards
42 cards

Notes & Combos

This is the list I used to climb to Master I

One of the problems I encountered is that the deck easily dies to one interruption into your normal summon. I added a small dodododo package just for extra consistency to bait out handtraps. I also made the list 42 to dilute the deck a little bit as I do not want to see DOOMDURG and Destruction in my opening hand

The climb was really hard, but I am still proud I pushed through. I might not climb in a near tier 0 again as it is really miserable.

Unfortunately, we are collateral damage to the non-engine due to elfnote such as Harmonia and Ogre. That is why I try to bait out the harmonia or ogre when I use the DOOMDURG effect to destroy when equipped to Drastea before going to the XYZ summon. Believe it or not, it works LOL. Yu-Gi-Oh players can't read XD

Thanks for reading!

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Replays

My ID is: 774-908-688

I have here 13 replays that may be of interest if you want to learn the deck. I try to save more replays going second because it is more fun compared to just going first.

I have one replay going first against the ff:

  • DoomZ

I have 12 replays going second against the ff:

  • Artmage (1)
  • Branded variants (3)
  • Phantom Knights (1)
  • Elfnote variants (5)
  • Tearlaments (1)
  • Maliss @ignister (1)