Notes & Combos
This is the list I used to climb to Master I
One of the problems I encountered is that the deck easily dies to one interruption into your normal summon. I added a small dodododo package just for extra consistency to bait out handtraps. I also made the list 42 to dilute the deck a little bit as I do not want to see DOOMDURG and Destruction in my opening hand
The climb was really hard, but I am still proud I pushed through. I might not climb in a near tier 0 again as it is really miserable.
Unfortunately, we are collateral damage to the non-engine due to elfnote such as Harmonia and Ogre. That is why I try to bait out the harmonia or ogre when I use the DOOMDURG effect to destroy when equipped to Drastea before going to the XYZ summon. Believe it or not, it works LOL. Yu-Gi-Oh players can't read XD
Thanks for reading!
Replays
My ID is: 774-908-688
I have here 13 replays that may be of interest if you want to learn the deck. I try to save more replays going second because it is more fun compared to just going first.
I have one replay going first against the ff:
- DoomZ
I have 12 replays going second against the ff:
- Artmage (1)
- Branded variants (3)
- Phantom Knights (1)
- Elfnote variants (5)
- Tearlaments (1)
- Maliss @ignister (1)































