Notes & Combos
Hello, and welcome to another yap session about every decklist I post on this website! It has felt like a while, and if you have seen my decklists before, this might be a surprise: I didn't achieve my first Master I with Mathmech @Ignister, but with a Ryzeal brew with a Fiendsmith Engine.
The deck is nothing too different from other lists, but I'll overview the cards:
-Ryzeal: The Ryzeal archetype is the base of the deck, a Rank-4 focused deck that aims on adding and summoning several level 4 bodies to form powerful XYZ monsters such as Ryzeal Detonator. Sword, Ext, and Ice Ryzeal are our main one card starters, and the latter is our best one-card starter, allowing us to bridge into both engines. To minimize on bricks, I opt'd not to run Star Ryzeal, Ryzeal Plug-in, and Ryzeal Plasma Hole, all of which I never tended to miss during my run. The Ryzeal engine itself is very accessible, only ever needing two level fours to bridge, and its more low-to-the ground playstyle helps insulates against Mulcharmy and Maxx C, with enough gas to play through low-impact hand-traps. I would play Bonfire, but I do not want to spend UR crystals at the moment.
-Fiendsmith Engine: I know you must be sick seeing this engine in every deck nowadays, but I actually find the Fiendsmith engine enjoyable in this deck in particular. Playing around the Ryzeal locks to access Fiendsmith lines is pretty intricate, and adds layers to our endboard (Caesar, Desirae, Apollousa, etc.), as well as recursion and boardbreaking. Moon of the Closed Heaven can be cut, but I do run a Bystial package in this deck, so I wanted to make use of every main-deck card.
-Hand Traps: Quite standard for the most part. Despite the extra engine, we can still run almost 20 non-engine, which allows for more targeted hand-traps such as Artifact Lancea and Droll and Lock Bird for Maliss, Orcust, and Mitsurugi.
I barely faced a Mitsurugi deck in my run, mostly Orcust variants and Maliss decks.
Overall, this was a really fun climb! I even had a 9-win streak followed by a final 8-win streak to get to Master I. This deck isn't exactly a Mitsurugi Ryzeal (don't have the Mitsurugi cards unfortunately), but it is definitely still viable. I'm not the greatest pilot at it, but that just goes to show how strong this deck can be if it can get me so far. If you have the cards, maybe give this variant a spin!


































