Notes & Combos
Waited until the new pack hit to climb from diamond 5 because I wanted to use a new deck lowkey miserable. I would've thought droll was on the limit 4 list or something with the amount of times I got hit by it but it's prevlancy makes sense, probably good to play something alongside Mitsu that doesn't just fold to Droll but I really liked Pure. Best you can do against it is probably getting murakumo and dyna mondo maybe futsu into rotation all depends on the hand, activating prayers in draw phase is usefull for situations like that but honestly droll is just pain 99% of the time.
Also had some of the worst luck in hands got annoyed and moved some things around never got around to putting the night sword back in but I probably would next time missed out on the rank 4s more often(usually gallant granite), wasn't so bad though. You also don't have alot of the consistency pots cause of the limits and bans, probably exacberated the issue.
The deck when you can play is really solid and pretty fun. Endboard with Futsu and I:P with prayers, purification maybe magatama/searched nibiru and all your Mitsu monsters in rotation is actually insane Futsu give you all the follow up in the world and infinite bodies, 4 mat appo on the opponents turn is just too easy how is that card still not banned lmao. Murakumo quick-effect raigeki and an omni/handloop really good. The quick play spells and traps yeah no one is breaking that board. Also loved Murakumo going second easy raigeki that you can chainblock and dodge targeted negates using the quickplays is really neat. Not gonna win you every game obviously but it's satisfiying as ****. Haven't tried wousu yet but the card art looks sick and it looks like a solid fun card. You can also play into Fuwa really well with the deck and Maxx C decently ¯\(ツ)/¯ I guess.
W Deck.