Mitsurugi Orcust

Master I from on October 21st, 2025
cp-ur 1410 + cp-sr 480
60 cards

Notes & Combos

this deck just never dies to any handtrap, just chews through them all.

going second can be fine if you draw either turnskip handtraps or droplet or talents. these cards are ridiculously broken.

droll is never a problem cuz you can just pivot into orcust combo at any time and set up enough disruptions with that.

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Replays

the 4th replay from the top shows the mitsu combo pretty well.

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