Mathmech

Master I from on October 8th, 2025
cp-ur 630 + cp-sr 480
40 cards

Notes & Combos

Navigating to M1 this season was a bit annoying with the current meta. Not only is going second almost a guaranteed loss if you don't draw a 'mini-game' card, but going first and getting Maxx "C"'d or Charmy'd is an absolute loss. I started the season running three Charmy and Lancea's, but switched to a more defensive tactic by running 10 anti-'MaxxC' cards (3x Droll & Lock Bird, 1x Gamma, 3x Ash Blossom, 2x Called by the Grave, and 1x Crossout Designator). These also helped the going-second climb against Ryzeal and Blue Eyes (which is kinda prevalent). Code of Soul being able to link Terrahertz board into Allied felt good after I had exhausted my interruptions, or linking the Allied end board into Singularity for a couple of bounces if needed. I stopped playing Accesscode Talker around M3 because it didn't really do enough against the fast-paced Maliss and Ryzeal opponents."

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Replays

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