Notes & Combos
There are sooo many different decks on the ladder.
Kash and Lab were the decks I saw the most, but I also saw some branded, purrely, 8-axis, and destiny heroes (they denied me my first M1 rank up. DPE is one **** of a card)
The build you see is the list that I hit M1 with, but I tested various tech along the way. I needed to add called by in M2 because I was just getting bodied by Maxx c (And DPE shook me a little....)
Let's start by addressing the newest toy in MD. Thrust. This card is wild, but it's unclear just how to use it in trix. I opted for 2x my climb but my targets varied.
At my largest I ran: 2x thrust, 1x talent, 1x raigeki, 1x herald. However, I didn't see enough purrely to justify herald, so I cut it. And though thrust into raigeki was great against Kash, I didn't like opening raigeki going first. However, talent has continued to be an absurd card going first or second.
In terms of trap targets: I ran evenly, dbarrier, appointer, and torrential. There is still a lot of room to explore with this. In my testing, appointer is sometimes enough to stop a turn, but sometimes the opp has too much gas. Torrential is a bit underrated, and the times that I saw it, it put in a lot of work. I'd like to test it more. Evenly was often brutal or gave me enough of an edge to play the game going second. And dbarrier is absurd! That card is a true turn stopper, and you can use it whenever to proc Sera or blank a backrow destruction.
For handtraps: There was an M1 list that cut ash, but I saw way too much lab and maxx c. Ash stays.
Of course, imperm is the GOAT.
Droll vs Maxx c? I tried Maxx c, but it underperfomed. It either ate an ash, or it was negated. And it triggers thrust. Plus, both kash and purrely can still build boards under it. When I saw purrely still get noir out with just 1 special summon, I knew we need to rethink Maxx c. Droll is often a turn stopper when it works. And it shuts off Thrust.
Extenders: Shade - It's pretty nice when you need to make a zoodiac to zeus without proccing Kash cards. But with imperm and evenly, I'm not so sure how viable it is. Need to test more.
Parallel - It helps to create explosive boards. But it's an awful draw, you hate to see it going second since it doesn't play well into Kash, and it crumbles to Maxx C.
Holeutea - Continues to be incredible.
ED: Zoodiacs: are great against Kash Ariseheart: He's mostly a zeus pilot. If shangri activates, you can one-card Zeus with Fenrir.
Replays
Some replays 977-255-375
- Going first against Infernoids
- Going second against branded bystials (they might've bricked?) Still took 7 turns. Branded is such an awful MU.
- Going second against purrely
- Going second against Kash with zoodiac package
- Going second against UDF Ariseheart with thrust and talents
































