Speedroid

Master I from on October 15th, 2023
cp-ur 840 + cp-sr 540
41 cards

Notes & Combos

This is a really different take on speedroids that forgoes the usual normal summons and cork shooter in order to take advantage of the kashtiras due to the wind locks. The main deck kashtira monsters also allow you to get disruptions on board with low commitment if your opponent has maxx c and you have no response.

When going first you want to try to get 2 level 7s on the field without your normal summon for tomahawk which will net you minimum Baronne, savage dragon, wolfrayet/another level 10, and piper excavating 5 cards to either extend further or diversify your board more with a hand trap.

If Tomahawk gets impermed but you opened with unicorn you can revive unicorn and make rubberband shooter to still go into baronne/savage dragon.

If rubberband shooter gets negated you can still get a large portion of the board with any speedroids in hand and then go into auroradon for savage dragon or if you wind locked yourself accel stardust instead.

I actually didn't resolve the full combo that often so in many games you'll end up in a control grind with fenrir/unicorn and the likes which is feasible thanks to how busted the main deck kashtiras are.

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Replays

here is one of my earliest games highlighting the combo https://youtu.be/qb22-FAsWvc

this replay was when I was experimenting with dracosack but found I rarely needed it. enjoy!