Rikka

Master I from xemnas43 on November 6th, 2026
cp-ur 870 + cp-sr 480
40 cards

Notes & Combos

Got to M1 with this now and got some input to share:

I replaced one for one with foolish burial. Ive seen others play it and its honestly way better than ofo. (mostly because of fuwa/maxx c)

This pure variant needs the pilot to have good knowledge of the decks they face. You cant just blindly fire your interrupts at the first possibility and waiting for chokepoints to take positive trades is really important.

The toughest matchup is by far Mitsurugi. They can just clear your board with a chainblocked Murakumo and the tribute interruption is not cutting it. Thats why its an exception in the sense that you need to use all your interruption asap and try to not let Murakumo hit the board.

Non-Engine: I'm very happy with the non engine I played. Talents and Impulse are for sure the best non engine in the deck and non negotiable. Fuwa carries a lot going second and i wouldnt play without it.

Maxx c and Ash are pretty much mandatory.

Imperm is very much cuttable if you dont like it. It did perform prettty good in my climb tho so I didnt change it.

Extradeck: There are a few slots in my ed that are pretty much empty. I dont know what else to play in them though since i was never in a situation where what i had wasnt enough. If you lot have some suggestions id be happy to hear them.

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