Notes & Combos
New month, new tech. Buio and Mutiny are actually insane for playing around handtraps (minus Maxx "C", obviously). The synergy with the Fiendsmith engine is super smooth. Plus, being able to pitch Shyama from hand to GY is a huge extender on its own—especially if you get hit by Droll. I'm really on the fence about Tour Guide. She’s amazing handtrap bait and hands down the best Normal Summon in the deck, but she rarely actually resolves. I'm debating whether to keep her at 3 or cut her to max out on Buio (You should max it out anyway). Now for the most crucial addition: Luce. I used to really struggle with recovery if my board got cracked since I had no way to recur resources from the GY. Luce fixes that grind game issue, looping cards like D/D/D when needed. Plus, the destruction protection is actually clutch, especially against matchups like Lunalight, Tenpai, and Sky Striker.
Replays
ID : 689-790-323








































