Notes & Combos
Waited for new pack to climb to M1 from M5, went 33-17.
Most of my loses were in M2, and really just felt like they were to mostly variance, Droll or Maxx C turn skipping me going first when I drew a bad hand into it going first, or I went second into it, and just couldn't play into a board I otherwise could've broken. Or I just didn't draw a play. I certianly could've maybe changed the outcome in a few by playing better though.
I put in Sales Ban over DRNM because it is better going first, by calling Droll or any other handtrap that I'd lose to (execpt for Maxx C, as it can just be chained), and for going second, while worse, it still beats the cards that I need to, being Wave King, Detonator or Liger Dancer (which in Liger's case, DRNM doesn't beat).
Goddess is in over Knightmare Phoenix as an out to Liger, I didn't miss Phoenix much, and I did make Goddess more than I thought I would outside Liger, mainly off of I:P. I didn't cut Summon Sorceress because I've been making it quite a lot more now, which makes me think I'm the bad guy for hand ripping, but that couldn't be the case right?
Out of the new decks I played against Striker quite a lot, and won every time, Striker just doesn't put up enough pushes in the case of blind second, or a too small board going first. I played against Onomat Ryzeal like once, where I lost to Maxx C double Ash Called by. I didn't play against Lunalight once, so I will continue to see if my techs are good, or if I have to reevaluate.
The deck overall is still incredible, execpt into Maliss, going second feels very winnable, even with all engine, into the top decks.
Replays
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